Talk:Blueprint string format

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Decode snippets

Since there are some short snippets to decode blueprint strings to JSON / Lua tables I think it would make sense to also have snippets for the inverse operation. -- fgardt (talk) 03:35, 3 August 2024 (CEST)

v2.x introduced new "wires" array of uncertain structure

I am observing a new "wires" blueprint root entry - this is an example of two electric poles connected by copper, red, and green wires. The format of the "wires" seem to be a list of connections, with each sub-array always having 4 numbers:

  • source entity_number
  • color of the wire at the source
  • destination entity_number
  • color of the wire at the destination

I guess the developers were trying to allow color-changing in the wire, e.g. starts as green, but ends as red? For now, I only saw same color on both sides (2nd and 4th value is always the same). The color indexes are: 5 - copper, 1 - red, 2 - green.

{
 "blueprint": {
   "icons": [{"signal": {"name": "big-electric-pole"}, "index": 1}],
   "entities": [
     {"entity_number": 1, "name": "big-electric-pole", "position": {"x": 163, "y": -240}},
     {"entity_number": 2, "name": "big-electric-pole", "position": {"x": 195, "y": -240}}
   ],
   "wires": [[1, 1, 2, 1], [1, 2, 2, 2], [1, 5, 2, 5]],
   "item": "blueprint",
   "version": 562949954076673
 }
}

v2.X SignalID has optional "type" now

Blueprint:

0eNqVkd1uhCAQhd9lrnGzWm2ir9JsDOLEnRQGC2hrDO9e0Dbbqza9Y5hzvvnbYdALzo44QLcDKcseupcdPE0sdf5jaRA6kN6jGTTxVBip7sRYVBAFEI/4AV0ZbwKQAwXCk3AEW8+LGdAlgfiVJGC2Ppkt55oZeL00Ajboni5NKuNQ0Zzd5CwXE0pXvN8RNXyn+rdF6lQwSdg6I3OGApqzGRp/jDI7Oy4q0JrkhUlvjcckpzqJuSdeU//Wbaf7EdUCfJDq9Zg4RvE3+mtN/4NfM/yWd5qNCfw4k4AVnT8W1TxXbd22TV3WVVWWMX4CClCeDw==

Beginning of JSON:

   {
       "blueprint": {
           "icons": [
               {
                   "signal": {
                       "name": "assembling-machine-2"
                   },
                   "index": 1
               }
           ],

Notice there is no "type": "item" property.