Prototype/FireFlame

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Revision as of 02:49, 5 April 2023 by Raspberrypuppies (talk | contribs) (Added description of initial_flame_count and uses_alternative_behavior)
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Template:Prototype parent A fire.

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Mandatory properties

This prototype inherits all the properties from Prototype/Entity.

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Optional properties

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Template:Prototype property The name of an entity.

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Template:Prototype property Spawns initial_flame_count secondary_pictures around the entity when it first spawns. It waits delay_between_initial_flames between each spawned secondary_pictures. This can be used to make fires look less repetitive.

Ex: Spitters use this to make several smaller splashes around the main one.

Template:Prototype property If false, then all animations loop. If true, they run once and stay on the final frame. Also changes the behavior of several other fire properties as mentioned in their descriptions.

Ex: Spitters use alternate behavior, flamethrower flames don't.

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Template:Prototype property Only loaded if uses_alternative_behavior is true.

Template:Prototype property Only loaded if uses_alternative_behavior is true.

Template:Prototype property Only loaded if uses_alternative_behavior is false.

Template:Prototype property Only loaded if uses_alternative_behavior is false.

Template:Prototype property Array of tables with the following mandatory members: