Types/ItemProductPrototype
An item product definition for a Prototype/Recipe. Its loading is triggered by the type
of a Types/ProductPrototype being "item". It can be specified as a table with named or numbered keys, but not a mix of both.
Mandatory properties
name or 1
Type: Types/string
The name of a Prototype/Item.
Optional properties
amount or 2
Type: Types/uint16
Mandatory when using numbered keys (an array).
If amount
is present, amount_min
and amount_max
are not loaded.
probability
Type: Types/double
Default: 1
Value between 0 and 1, 0 for 0% chance and 1 for 100% chance.
amount_min
Type: Types/uint16
Mandatory if amount
is not specified and named keys are being used.
amount_max
Type: Types/uint16
Mandatory if amount
is not specified and named keys are being used.
If set to a number that is less than amount_min
, the game will use amount_min
internally.
catalyst_amount
Type: Types/uint16
Default: 0
Amount that should not be affected by productivity modules (not yielded from bonus production) and should not be included in the item production statistics.
When this value is 0,Product will be produce when green production bar or purple production bar(productivity bar) is full;
When this vaule is 65535,Product will ONLY be produce when green production bar is full.