Types/FluidBox
Basics
Used to set the fluid amount an entity can hold, as well as the connection points for pipes leading into and out of the entity.
Mandatory properties
pipe_connections
Type: Types/table of Types/PipeConnectionDefinition
Max number of members is 255.
Optional properties
base_area
Type: Types/double
Default: 1
Must be greater than 0.
base_level
Type: Types/double
Default: 0
height
Type: Types/double
Default: 1
Must be greater than 0.
filter
Type: Types/string
Name of a Prototype/Fluid. Can be used to specify which fluid is allowed to enter this fluid box. [1]
render_layer
Type: Types/RenderLayer
Default: "object"
pipe_covers
Type: Types/Sprite4Way
The pictures to show when another fluid box connects to this one.
pipe_picture
Type: Types/Sprite4Way
minimum_temperature
Type: Types/double
The minimum temperature allowed into the fluidbox. Only applied if a filter
is specified [2].
minimum_temperature = 100.0
maximum_temperature
Type: Types/double
The maximum temperature allowed into the fluidbox. Only applied if a filter
is specified [3].
maximum_temperature = 1000.0
production_type
Type: Types/string
Default: "None"
Possible values:
- "None"
- "input"
- "input-output"
- "output"
secondary_draw_order
Type: Types/int8
Default: 1
Set the secondary draw order for all orientations. Used to determine render order for sprites with the same render_layer
in the same position. Sprites with a higher secondary_draw_order
are drawn on top.
secondary_draw_orders
Type: Types/table of Types/int8
Default: {north = 1, east = 1, south = 1, west = 1}
Set the secondary draw order for each orientation. Used to determine render order for sprites with the same render_layer
in the same position. Sprites with a higher secondary_draw_order
are drawn on top.
Example
fluid_box =
{
base_area = 1,
height = 2,
base_level = -1,
pipe_covers = pipecoverspictures(),
pipe_connections =
{
{type = "input-output", position = {-2, 0.5}},
{type = "input-output", position = {2, 0.5}}
},
production_type = "input-output"
},