Types/WorkingVisualisation
Used by crafting machines to display different graphics when the machine is running.
Optional properties
render_layer
Type: Types/RenderLayer
Default: "object"
fadeout
Type: Types/bool
Default: false
synced_fadeout
Type: Types/bool
Default: false
constant_speed
Type: Types/bool
Default: false
Whether the animations are always played at the same speed, not adjusted to the machine speed.
always_draw
Type: Types/bool
Default: false
animated_shift
Type: Types/bool
Default: false
align_to_waypoint
Type: Types/bool
Default: false
secondary_draw_order
Type: Types/int8
draw_as_sprite
Type: Types/bool
Default: true
draw_as_light
Type: Types/bool
Default: false
light
Type: Types/LightDefinition
effect
Type: Types/string
Either "flicker", "uranium-glow" or "none".
apply_recipe_tint
Type: Types/string
Either "primary", "secondary", "tertiary", "quaternary" or "none". Used by Prototype/CraftingMachine.
apply_tint
Type: Types/string
Either "resource-color", "input-fluid-base-color", "input-fluid-flow-color", "status" or "none". Used by Prototype/MiningDrill and Prototype/CraftingMachine ("status" only?).
north_animation
Type: Types/Animation
Either these animations for the directions are loaded, or animation
and the positions for the directions are loaded.
west_animation
Type: Types/Animation
south_animation
Type: Types/Animation
east_animation
Type: Types/Animation
animation
Type: Types/Animation
Either this and the below positions are loaded, or the animation properties for each direction are loaded.
north_position
Type: Types/vector
west_position
Type: Types/vector
south_position
Type: Types/vector
east_position
Type: Types/vector