Prototype/UtilityConstants
Template:Prototype parent Constants used by the game that are not specific to certain prototypes. See utility-constants.lua for the values used by the base game.
General mandatory properties
Template:Prototype property Must be "utility-constants".
Template:Prototype property
The base uses "default" and only one instance of UtilityConstants can be defined, so unless the base game definition is completely removed, name will have to be "default".
The constants
Every property is mandatory if not listed otherwise.
Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short - Table with the following key/value pairs. Note: Chart = map + minimap.
- electric_lines_color - Color
- electric_lines_color_switch_enabled - Color
- electric_lines_color_switch_disabled - Color
- electric_power_pole_color - Color
- switch_color - Color
- electric_line_width - double
- electric_line_minimum_absolute_width - double
- turret_range_color - Color
- artillery_range_color - Color
- default_friendly_color - Color
- default_enemy_color - Color
- rail_color - Color
- vehicle_outer_color - Color
- vehicle_outer_color_selected - Color
- vehicle_inner_color - Color
- vehicle_wagon_connection_color - Color
- resource_outline_selection_color - Color
- chart_train_stop_text_color - Color
- chart_train_stop_disabled_text_color - Color
- red_signal_color - Color
- green_signal_color - Color
- blue_signal_color - Color
- yellow_signal_color - Color
- default_friendly_color_by_type - table (array) of string to Color - Optional. The strings are entity types.
- default_color_by_type - table (array) of string to Color - Optional. The strings are entity types.
- explosion_visualization_duration - uint32
- train_path_color - Color
- train_preview_path_outline_color - Color
- train_current_path_outline_color - Color
- custom_tag_scale - float - Optional. Default 0.6
- custom_tag_selected_overlay_tint - Color
Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short - The inner tables have the following key/value pairs. The table with name = default must exist and be the first member of the array.
Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short - First array member must be a double, second array member must be a FileName or "identity". The file pointed to by the filename must be a sprite of size 16x16. Template:Prototype property/short - First array member must be a double, second array member must be a FileName or "identity". The file pointed to by the filename must be a sprite of size 16x16. Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short - The strings are entity types. Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short - Table with the following key/value pairs. Note that the base game uses more entries here that are applied via the ammo categories.
Template:Prototype property/short - Table with the following key/value pairs.
- train_stop_penalty - uint32
- stopped_manually_controlled_train_penalty - uint32
- stopped_manually_controlled_train_without_passenger_penalty - uint32
- signal_reserved_by_circuit_network_penalty - uint32
- train_in_station_penalty - uint32
- train_in_station_with_no_other_valid_stops_in_schedule - uint32
- train_arriving_to_station_penalty - uint32
- train_arriving_to_signal_penalty - uint32
- train_waiting_at_signal_penalty - uint32
- train_waiting_at_signal_tick_multiplier_penalty - float - Must be >= 0.
- train_with_no_path_penalty - uint32
Template:Prototype property/short - Table with the following key/value pairs.
- clone_editor_copy_source_color - Color
- clone_editor_copy_destination_allowed_color - Color
- clone_editor_copy_destination_not_allowed_color - Color
- clone_editor_brush_source_color - Color
- clone_editor_brush_destination_color - Color
- clone_editor_brush_cursor_preview_tint - Color
- clone_editor_brush_world_preview_tint - Color
- script_editor_select_area_color - Color
- script_editor_drag_area_color - Color
- force_editor_select_area_color - Color
- cliff_editor_remove_cliffs_color - Color
- tile_editor_selection_preview_tint - Color
- tile_editor_area_selection_color - Color
- decorative_editor_selection_preview_tint - Color
- tile_editor_selection_preview_radius - uint8
- decorative_editor_selection_preview_radius - uint8
Template:Prototype property/short - Table with the following key/value pairs. How far (in tiles) entities should be rendered outside the visible area of the screen.
Template:Prototype property/short - Can be set to anything from range 0 to 255, but larger values will be clamped to 160. Setting it to larger values can have performance impact (growing geometrically).