Types/TileTransitionSprite
Revision as of 12:34, 17 March 2020 by Bilka (talk | contribs) (Created page with "Used by Types/Transitions which is used by Prototype/Tile. == Mandatory properties == === count === '''Type''': Types/uint32 Frame count. === picture === '''Ty...")
Used by Types/Transitions which is used by Prototype/Tile.
Mandatory properties
count
Type: Types/uint32
Frame count.
picture
Type: Types/FileName
Optional properties
hr_version
Type: Types/TileTransitionSprite
If this property exists and high resolution sprites are turned on, its contents are used to load the tile transition sprite.
tall
Type: Types/bool
Default: false
If this is true, the shift of the tile transition sprite is set to {0, 0.5}.
scale
Type: Types/float
Default: 1
x
Type: Types/SpriteSizeType
Default: 0
Horizontal position of the sprite in the source file in pixels.
y
Type: Types/SpriteSizeType
Default: 0
Vertical position of the sprite in the source file in pixels.