Prototype/KillAchievement
Template:Prototype parent This prototype definition is used for receiving an achievement when the player destroys a certain amount of an entity, with a specific damage type.
Optional properties
Template:Prototype property This defines which entity (by name) needs to be destroyed in order to receive the achievement.
Template:Prototype property This defines what entity type needs to be destroyed in order to receive the achievement.
type_to_kill = "inserter",
Template:Prototype property This defines how the player needs to destroy the specific entity.
damage_type = "impact",
Template:Prototype property This is the amount of entity of the specified type the player needs to destroy to receive the achievement.
amount = 100,
Template:Prototype property This defines if the player needs to be in a vehicle.
in_vehicle = true,
Template:Prototype property This defines to make sure you are the one driving, for instance, in a tank rather than an automated train.
personally = true,