Prototype/Sound

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Revision as of 13:23, 13 April 2019 by Bilka (talk | contribs) (Created page with "== Basics == Prototype type: '''sound''' Specifies a sound that can be used with https://lua-api.factorio.com/latest/Concepts.html#SoundPath during runtime. == Mandatory pro...")
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Basics

Prototype type: sound

Specifies a sound that can be used with https://lua-api.factorio.com/latest/Concepts.html#SoundPath during runtime.

Mandatory properties

type

Type: Types/string

Must be "sound".

name

Type: Types/string

Name of the sound. Must be unique. Used in https://lua-api.factorio.com/latest/Concepts.html#SoundPath.

Optional properties

category

Type: Types/string

Default: "game-effect"

One of "game-effect", "gui-effect", "environment", "walking" and "alert".

aggregation

Type: Types/table

Table with the following members:

  • max_count - Types/uint32 - Mandatory.
  • progress_threshold - Types/float - Optional. - Default: 1.0 - If count already playing is true, this will determine maximum progress when instance is counted toward playing sounds.
  • remove - Types/bool - Mandatory.
  • count_already_playing - Types/bool - Optional. - Default: false - If true already playing sounds are taken into account when checking maxCount.

audible_distance_modifier

Type: Types/double

Default: 1.0

variations

Type: Types/table of Types/tables

Array of tables with the following members:

filename

Type: Types/FileName

Mandatory if variations is not given.

volume

Type: Types/float

Default: 1.0

Only loaded if variations is not given.

preload

Type: Types/bool

Only loaded if variations is not given.