User:TOGoS
Hi, I'm TOGoS! I'm mostly trying to open up the terrain generation so that it can be hacked on (by staff or modders) without having to embed oneself in the C++ guts of factorio for several weeks.
Types/NoiseExpression
Basics
A fragment of a functional program used to generate coherent noise, probably for purposes related to terrain generation.
Mandatory properties
type
Type: Types/string
Name of the type of this expression. Which other properties apply depend on the expression type.
Expression types
variable
Reference to a pre-defined variable, constant, or a named noise expression.
Predefined variables include "x", "y", and "distance".
Properties:
- variable_name: a Types/string
function-application
Apply a function to a list or associative array of arguments. Some functions expect arguments to be named and some expect them not to be.
Function calls are their own class of expression
(as opposed to every function just being its own expression type)
because function calls all have similar properties --
arguments are themselves expressions,
a call to any pure function (i.e. most functions other than random()
)
is referentially transparent
and can be constant-folded if all of its arguments are constant, etc.
Properties:
- function_name (a string; see functions, below)
- arguments (a list or associative array of argument expressions)
literal-number
Evaluates to the same number every time, given by the literal_value property.
literal-string
Evaluates to the same stringevery time, given by the literal_value property.
Since the noise generation runtime has no notion of strings or use for them, this is useful only in constant contexts.
literal-object
Evaluates to the same object every time, given by the literal_value property.
e.g.
{ type = "literal-object", literal_value = { name = "Bob Hope", birth_date = { year = 1903, month = 5, day_of_month = 29 } } }
Since the noise generation runtime has no notion of objects or use for them, this is useful only in constant contexts, such as the points argument of the distance-from-nearest-point function.