Property tree
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A PropertyTree (the Factorio class name) is a recursive variant format that holds a key <> value pair where the key may be empty and the value may be only one of the following types:
The file format
1 unsigned byte representing the PropertyTreeType.
1 bool the any-type flag (currently not important outside of Factorio internals; default value is false)
Property Tree Type
None
Nothing
Bool
1 bool
Number
1 double
String
1 bool if the string is empty - if not empty:
1 Space optimized unsigned int the size of the string
N byte the string contents
List
Identical to Dictionary
Dictionary
1 unsigned int the number of PropertyTree elements
For each element:
1 string the dictionary element name or it can be empty if loading a list
Value | Name | Data type |
---|---|---|
0 | none | n/a |
1 | bool | bool |
2 | number | double |
3 | string | string |
4 | list | array |
5 | dictionary | dict |