Prototype/FuelCategory
Basics
Each item which has a fuel_value must have a fuel category. The fuel categories are used to allow only certain fuels to be used in Types/EnergySource.
Mandatory properties
Inherits all properties from Prototype.
Each item which has a fuel_value must have a fuel category. The fuel categories are used to allow only certain fuels to be used in Types/EnergySource.
Inherits all properties from Prototype.