Prototype/Corpse
Basics
Extends Prototype/Entity. Used for corpses, for example the remnants when destroying buildings.
Properties
dying_speed
Type: Types/float
Default: 1
Multiplier for #time_before_shading_off and #time_before_removed.
splash_speed
Type: Types/float
Default: 1
time_before_shading_off
Type: Types/int32
Default: 60 * 15 (15 seconds)
Controls how long the corpse takes to fade, as in how long it takes to get from no transparency to full tranparency/removed. This time is not added to #time_before_removed, it is instead substracted from it. So by default, the corpse starts fading about 15 seconds before it gets removed.
time_before_removed
Type: Types/int32
Default: 60 * 120 (120 seconds)
Time in ticks this corpse lasts.
final_render_layer
Type: Types/RenderLayer
Default: "corpse"
animation
Type: Types/RotatedAnimationVariations
splash
Type: Types/AnimationVariations
ground_patch
Type: Types/AnimationVariations