Types/Sound
Basics
This type is used to produce sound from in-game entities, ambient sound, and music.
Mandatory properties
filename
Type: Types/FileName
Used to let the game know what audio file you want it to use.
volume
Type: Types/uint
Decides how loud the audio is.
Example
{
filename = "__base__/sound/ambient/world-ambience-3.ogg",
volume = 1.2
}