Template:Infobox/doc
This template is designed to be used to describe an item or machine, using a box of info.
Usage
To use, create a sub-page of the page you are trying to add an infobox to, called (whatever the page name is)/infobox. Then, on the page, add the line {{:Page_name/infobox}}
. This will "copy" the infobox you create on .../infobox to the page itself. Of course, replace Page_name with the name of the page.
As for the infobox on .../infobox, start with the line: {{Infobox
. Then, on the next few lines, start with the pipe character, |, then place a parameter, and set it equal to the value you wish it to be. Then, end the parameter lines with two curly-brackets. "}}", and the line <noinclude>[[Category:Infobox page]]</noinclude>
.
Example working box:
{{Infobox |category = Machinery |category-name = Machine |health=100 |stack-size=50 |wire-reach=9 |supply-area=7x7 |recipe=Time, 0.5 + Steel plate, 2 + Copper plate, 2 |required-technologies=Electric energy distribution 1 |producers=Manual + Assembling machine }} <noinclude>[[Category:Infobox page]]</noinclude>
Additionally, the infobox will automatically translate. Just "copy" the infobox (the same way, from .../infobox) to the page, as done for the English page. ({{:Page name/infobox}}
)
If you need further help, contact a wiki admin or look at existing examples, on actual pages.
Recipe syntax
The "recipe" parameter should be used as follows:
|recipe = wood, 4 = wooden chest, 1
Basically,
item1, quantity = output item, quantity.
Separate multiple items with +.
Parameters
A list of valid parameters is provided below. Since this infobox is general purpose, not all must be used, however some are required. Required parameters are shown in red. Please be as descriptive as possible when making infoboxes.
Tip: This is a large table. After expanding, use CTRL + F in most browsers to search through this table easily.
Available Parameters
Parameter | Value |
---|---|
category | The category the object fits into. Valid choices are Machinery, Tools, Combat, Liquids, Logic, Intermediate products, Resources, Science packs, or Item. |
name | The name of the object, default is the page name. Do not specify name if not necessary, to avoid translation issues. |
category-name | The name of the category to be shown to users. Visual only. |
icon | Specify the icon of the object, give the name of the file without the extension. This is only necessary if the icon fails to display properly. |
extra1 | Add an extra row above all others, for misc purpose. Do not use templates here! |
extra2 | Add an extra row below all others, for misc purpose. Do not use templates here! |
recipe | The recipe of the object in normal mode. See recipe syntax above for more info. |
total-raw | The raw recipe of the object in normal mode. See recipe syntax above. |
expensive-recipe | The recipe of the object in expensive mode. See recipe syntax above for more info. Creates new tab in the infobox. |
expensive-total-raw | The raw recipe of the object in expensive. See recipe syntax above. |
added-in | The version the object was added into the game. |
walking-speed | The walking speed of the entity. |
storage-size | The storage size of the entity, in spaces. |
calculations-per-second | Calculations the machine can do per 60 UPS. |
lifespan | The lifespan of a deployed capsule in seconds. |
health | The health points of the entity. |
restores | The amount of health the item restores. |
resistance | The elemental/physical resistances of the object. Resistances should be shown as such: point_resistance/10% Fire
|
inventory-size-bonus | The inventory size bonus provided by the item. |
grid-size | The size of the grid for armor modules. |
stack-size | How many of the object fit into a stack. |
range | The range of the weapon, in tiles. |
shooting-speed | The shooting speed of the weapon. |
damage | The damage dealt by the object. |
damage-bonus | The damage bonus provided by the technology or weapon. |
cluster-size | The size of the cluster. |
area-of-affect-size | The size of the area of effect of the object. |
durability | The durability of the object. |
ammunition | What type of ammo the weapon consumes. |
magazine-size | The number of bullets contained in the magazine. |
efficiency | The efficiency. |
dimensions | The size of the entity, in tiles. |
energy | The energy consumption of the entity. |
drain | The passive electricity drain of the entity. |
transmission | The transmission of energy of the entity. |
robot-recharge-rate | The rate at which the object recharges robots. |
internal-buffer-recharge-rate | The rate at which the object fills it's internal buffer. |
robot-limit | Limit of robots that can fit inside the entity. |
repair-speed | The repair speed of the object. |
charging-stations | The number of charging stations on the entity. |
movement-bonus | General movement speed bonus. |
maximum-recharge-speed | The max recharge speed of the entity. |
energy-capacity | How much electricity the object can hold. |
power-input | How much electricity the object can intake. |
power-output | Same as above, but for output. |
shield | The amount of shielding the object has. |
energy-per-unit | Energy provided per unit. |
crafting-speed | The crafting speed of the entity. |
mining-hardness | The mining hardness of the entity. |
mining-time | The time it takes to mine the object. |
mining-power | The mining power of the object. |
mining-speed | The mining speed of the object. |
mining-area | The mining area of the entity. |
fuel-value | The amount of energy can be obtained by using this as fuel |
supply-area | The area the entity can supply, in ?x? tiles. Value of 5 would produce 5x5. |
wire-reach | The number of tiles the wires can reach. |
construction-area | The size of the construction area provided by the entity. |
pollution | The pollution generated by the object. |
modules | Number of module slots. |
allows | What other technologies the tech allows. |
effects | Items unlocked by researching this technology. |
required-technologies | Technologies required to access the tech or object. |
boosting-technologies | What technologies boost the object. |
producers | What entities produce the object. |
producers | What entities process the object. |
consumers | What entities consume the object. |
used-as-fuel-by | What entities this item can be used in as fuel. |
cost | The cost to research the technology. |
cost-multiplier | How many times the cost must be paid to research the tech fully. |