Template:Infobox/doc
This template is designed to be used to describe an item or machine, using a box of info.
Usage
To use, create a sub-page of the page you are trying to add an infobox to, called .../infobox. Then, on the page, add the line {{:Page_name/infobox}}
. This will "copy" the infobox you create on .../infobox to the page itself. Of course, replace Page_name with the name of the page.
As for the infobox on .../infobox, start with the line: {{Infobox
. Then, on the next few lines, start with the pipe character, |, then place a parameter, and set it equal to the value you wish it to be. Then, end the parameter lines with two curly-brackets. "}}".
Additionally, the infobox will automatically translate. Just "copy" the infobox (the same way, from .../infobox) to the page, as done for the English page. If you need further help, contact a wiki admin or look at existing examples, on actual pages.
Recipe syntax
The "recipe" parameter should be used as follows:
|recipe = wood, 4 = wooden chest, 1
Basically,
item1, quantity = outputitem, quantity.
Separate multiple items with +.
Parameters
A list of valid parameters is provided below. Since this infobox is general purpose, not all must be used.
Tip: This is a large table. After expanding, use CTRL + F in most browsers to search through this table easily.
Available Parameters
Parameter | Value |
---|---|
extra1 | Add an extra row above all others, for misc purpose. |
extra2 | Add an extra row below all others, for misc purpose. |
recipe | The recipe of the object. See recipe syntax above for more info. |
added-in | The version the object was added into the game. |
walking-speed | The walking speed boost. |
storage-size | The storage size of the entity. |
health | The health points of the entity. |
restores | The amount of health the item restores. |
resistance | The elemental/physical resistances of the object. |
inventory-size-bonus | The inventory size bonus provided by the item. |
grid-size | The size of the grid for armor modules. |
stack-size | How many of the object fit into a stack. |
range | The range of the weapon. |
shooting-speed | The shooting speed of the weapon. |
damage | The damage dealt by the object. |
damage-bonus | The damage bonus provided by the technology or weapon. |
cluster-size | The size of the cluster. |
area-of-affect-size | The size of the area of effect. |
durability | The durability of the object. |
ammunition | What type of ammo the weapon consumes. |
magazine-size | The number of bullets contained in the magazine. |
efficiency | The efficiency. |
dimensions | The size of the entity. |
energy | The energy consumption of the entity. |
drain | The passive electricity drain of the entity. |
transmission | The transmission of energy of the entity. |
robot-recharge-rate | The rate at which the object recharges robots. |
internal-buffer-recharge-rate | The rate at which the object fills it's internal buffer. |
robot-limit | Limit of robots that can fit inside the entity. |
repair-speed | The repair speed of the object. |
charging-stations | The number of charging stations on the entity. |
movement-bonus | General movement speed bonus. |
maximum-recharge-speed | The max recharge speed of the entity. |
energy-capacity | How much electricity the object can hold. |
power-input | How much electricity the object can intake. |
power-output | Same as above, but for output. |
shield | The amount of shielding the object has. |
energy-per-unit | Energy provided per unit. |
crafting-speed | The crafting speed of the entity. |
mining-hardness | The mining hardness of the entity. |
mining-time | The time it takes to mine the object. |
mining-power | The mining power of the object. |
mining-speed | The mining speed of the object. |
mining-area | The mining area of the entity. |
supply-area | The area the entity can supply. |
wire-reach | The number of tiles the wires can reach. |
construction-area | The size of the construction area provided by the entity. |
pollution | The pollution generated by the object. |
modules | Number of module slots. |
allows | What other technologies the tech allows. |
effects | Items unlocked by researching this technology. |
required-technologies | Technologies required to access the tech or object. |
boosting-technologies | What technologies boost the object. |
producers | What entities produce the object. |
consumers | What entities consume the object. |
cost | The cost to research the technology. |
cost-multiplier | How many times the cost must be paid to research the tech fully. |