Types/FluidBox
Basics
All general properties of entities that involve pipes. Because this is an abstract class it cannot be created in game, rather, it acts like a guideline to which all other entities with pipe aspects follow.
Properties
fluid_box
Type: uknown
This is the property to set the water amount an entity can hold, as well as the connection points for pipes leading into and out of the entity.
Example: Assembly Machine 2 Fluid Box
fluid_boxes = { { production_type = "input", pipe_picture = assembler2pipepictures(), pipe_covers = pipecoverspictures(), base_area = 10, base_level = -1, pipe_connections = {{ type="input", position = {0, -2} }} }, { production_type = "output", pipe_picture = assembler2pipepictures(), pipe_covers = pipecoverspictures(), base_area = 10, base_level = 1, pipe_connections = {{ type="output", position = {0, 2} }} }, off_when_no_fluid_recipe = true },
A base area of 1 will hold 10 units of water, 2 will hold 20, etc...