Types/CollisionMask
Revision as of 16:30, 18 March 2014 by Kovarex (talk | contribs) (Created page with "The collision mask is specified by list of Types/string, every input is specification of one layer the object collides with. Layers are: * ground-tile * water-tile * reso...")
The collision mask is specified by list of Types/string, every input is specification of one layer the object collides with.
Layers are:
- ground-tile
- water-tile
- resource-layer
- floor-layer
- item-layer
- object-layer
- player-layer
- ghost-layer
- doodad-layer
Example (Most common collision mask of buildings):
collision_mask = { "item-layer", "object_layer", "player_layer", "water-tile"}