Types/RenderLayer
The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable.
The order of acceptable values from lowest to highest
- tile
- tile-transition
- resource
- decorative
- remnants
- floor
- transport-belt-endings
- corpse
- floor-mechanics
- item
- lower-object
- object
- higher-object-above
- higher-object-under
- wires
- lower-radius-visualization
- radius-visualization
- entity-info-icon
- explosion
- projectile
- smoke
- air-object
- air-entity-info-con
- light-effect
- selection-box
- arrow
- cursor