Prototype/Character

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Revision as of 19:44, 12 November 2013 by FreeER (talk | contribs) (Created page with "==Basics== Entity that you move around on the screen during the campaign and freeplay. Extends the Prototype/EntityWithHealth == Properties == === crafting_categories === '''T...")
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Basics

Entity that you move around on the screen during the campaign and freeplay. Extends the Prototype/EntityWithHealth

Properties

crafting_categories

Type: Types/CraftingCategory

idle_animation

Type: Types/Animation

idle_with_gun_animation

Type: Types/Animation

running_animation

Type: Types/Animation

running_mask_animation

Type: Types/Animation?

mining_with_hands_animation

Type: Types/Animation

mining_with_tool_animation

Type: Types/Animation

running_aim

Type: Types/Animation

mining_speed

Type: Types/double?

running_speed

Type: Types/double?

distance_per_frame

Type: Types/double?

maximum_corner_sliding_distance

Type: Types/double?

mine_with_hands_frames_per_tick

Type: Types/double?

mine_with_tool_frames_per_tick

Type: Types/double?

idle_frames_per_tick

Type: Types/double?

idle_with_gun_frames_per_tick

Type: Types/double?

heartbeat

Type: Types/FileName The sound file played when the character's health is low

eat

Type: Types/FileName The sound file played when the character eats (fish for example)

light

Type: Types/LightDefinition

inventory_size

Type: Types/InventorySize The size of the character's inventory

mining_with_hands_particles_animation_positions

Type: ?

mining_with_tool_particles_animation_positions

Type: ?

Count of ticks to preserve the animation even when the discharging ends.

Example

   {
   type = "player",
   name = "player",
   icon = "__base__/graphics/icons/player.png",
   flags = {"pushable", "placeable-player", "placeable-off-grid", "breaths-air"},
   max_health = 100,
   healing_per_tick = 0.01,
   collision_box = {{-0.2, -0.2}, {0.2, 0.2}},
   selection_box = {{-0.2, -0.2}, {0.2, 0.2}},
   crafting_categories = {"crafting"},
   inventory_size = 60,
   running_speed = 0.15,
   distance_per_frame = 0.13,
   maximum_corner_sliding_distance = 0.7,
   eat =
   {
     {
       filename = "__base__/sound/eat.wav",
       volume = 1
     }
   },
   heartbeat =
   {
     {
       filename = "__base__/sound/heartbeat.ogg",
       volume = 1.5
     }
   },
   idle_animation =
   {
     priority = "medium",
     frame_width = 48,
     frame_height = 66,
     direction_count = 5,
     frame_count = 120,
     stripes =
     {
       {
         filename = "__base__/graphics/entity/player/character-idle-1.png",
         width_in_frames = 40
       },
       {
         filename = "__base__/graphics/entity/player/character-idle-2.png",
         width_in_frames = 40
       },
       {
         filename = "__base__/graphics/entity/player/character-idle-3.png",
         width_in_frames = 40
       }
     },
     shift = {0, -0.6}
   },
   idle_frames_per_tick = 1,
   idle_with_gun_animation =
   {
     priority = "medium",
     frame_width = 48,
     frame_height = 66,
     direction_count = 5,
     frame_count = 120,
     stripes =
     {
       {
         filename = "__base__/graphics/entity/player/character-idle-with-gun-1.png",
         width_in_frames = 40
       },
       {
         filename = "__base__/graphics/entity/player/character-idle-with-gun-2.png",
         width_in_frames = 40
       },
       {
         filename = "__base__/graphics/entity/player/character-idle-with-gun-3.png",
         width_in_frames = 40
       }
     },
     shift = {0, -0.6}
   },
   idle_with_gun_frames_per_tick = 1,
   light = {intensity = 0.4, size = 25},
   mine_with_hands_frames_per_tick = 1,
   mine_with_tool_frames_per_tick = 1,
   mining_speed = 0.01,
   mining_with_hands_animation =
   {
     priority = "medium",
     frame_width = 48,
     frame_height = 66,
     direction_count = 5,
     frame_count = 80,
     stripes =
     {
       {
         filename = "__base__/graphics/entity/player/character-mine-with-hands-1.png",
         width_in_frames = 40
       },
       {
         filename = "__base__/graphics/entity/player/character-mine-with-hands-2.png",
         width_in_frames = 40
       }
     },
     shift = {0, -0.6}
   },
   mining_with_hands_particles_animation_positions = {29, 63},
   mining_with_tool_animation =
   {
     priority = "medium",
     frame_width = 64,
     frame_height = 88,
     direction_count = 5,
     frame_count = 48,
     stripes =
     {
       {
         filename = "__base__/graphics/entity/player/character-mine-with-tool-1.png",
         width_in_frames = 24
       },
       {
         filename = "__base__/graphics/entity/player/character-mine-with-tool-2.png",
         width_in_frames = 24
       }
     },
     shift = {0, -0.6}
   },
   mining_with_tool_particles_animation_positions = {28},
   running_aim =
   {
     filename = "__base__/graphics/entity/player/character-clothes-run-aim.png",
     priority = "medium",
     frame_width = 58,
     frame_height = 72,
     frame_count = 30,
     direction_count = 18,
     shift = {0, -0.6}
   },
   running_animation =
   {
     filename = "__base__/graphics/entity/player/character-clothes-run.png",
     priority = "medium",
     frame_width = 48,
     frame_height = 66,
     frame_count = 30,
     direction_count = 5,
     shift = {0, -0.6}
   },
   running_mask_animation =
   {
     filename = "__base__/graphics/entity/player/character-clothes-run-mask.png",
     priority = "medium",
     frame_width = 48,
     frame_height = 66,
     frame_count = 30,
     direction_count = 5,
     shift = {0, -0.6}
   },
 },