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  • player.insert{name="power-armor-mk2", count = 1} p_armor.put({name = "energy-shield-mk2-equipment"})
    45 KB (2,355 words) - 10:22, 1 March 2021
  • * Fixed battery equipment and accumulator tooltips showing wrong input flow limit when it's * Renamed the technology personal-roboport-equipment-2 to personal-roboport-mk2-equipment and gave it corresponding icon to be consistent with other techno
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Fixed energy bar on battery equipment. ([https://forums.factorio.com/27983 more]) ...size bonuses (10 for modular armor, 20 for power armor, 30 for power armor mk2).
    80 KB (11,528 words) - 14:46, 24 September 2023
  • ...s instead of production science packs, so that working towards power armor mk2 does not require production science packs. ...han normal when the generators couldn't provide full power and there was a battery with available energy in the grid. ([https://forums.factorio.com/47761 more
    132 KB (18,979 words) - 14:46, 24 September 2023

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