Search results
Jump to navigation
Jump to search
- |expanding it = переведя её | Laser turrets are advanced defensive structure, they only require electricity to defend your structure59 KB (2,558 words) - 14:30, 25 November 2022
- |Circuit veteran 1=Veterano de circuitos 1 |Circuit veteran 2=Veterano de circuitos 222 KB (3,276 words) - 00:15, 3 December 2023
- | Electronic Circuit = Układ elektroniczny | Electronic circuit = Układ elektroniczny48 KB (6,037 words) - 12:53, 11 February 2024
- ...the map or the world. Must be first connected to a spidertron by clicking it with the remote. = Permite enviar comandos simples de movimento para o spid |Circuit veteran 1=Veterano de circuitos 126 KB (3,844 words) - 21:34, 4 December 2023
- Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.25 KB (3,880 words) - 14:48, 24 September 2023
- * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt80 KB (11,528 words) - 14:46, 24 September 2023
- ...o change links. Please see the [[User:Snowball_II/Sandbox/ru|example]]. Is it OK to create pages [[Template:ProductionNav/ru]], [[Template:CombatNav/ru]]107 KB (17,744 words) - 14:12, 13 June 2024
- Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.132 KB (18,979 words) - 14:46, 24 September 2023
- ...rounded to the closest value instead of rounding down when transmitted to circuit network. ([https://forums.factorio.com/24558 more]) * Fixed memory leak with special signals in the circuit network.100 KB (14,717 words) - 14:46, 24 September 2023
- * Circuit connection distance check fix. ([https://forums.factorio.com/60744 more]) * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more])122 KB (17,425 words) - 14:47, 24 September 2023
- ...ync when changing the force of a requester chest with filters set from the circuit network. ([https://forums.factorio.com/111359 more]) ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more])202 KB (28,582 words) - 14:08, 7 June 2024
- * Fixed blueprint strings not saving empty values for some circuit network settings. ([https://forums.factorio.com/77303 more]) * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m237 KB (33,800 words) - 14:47, 24 September 2023