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- ...крипт или серия скриптов, которые позволяют вносить изменения в игру через API. ...rfaces[1]</code>, но моды могут создавать дополнительные поверхности через API.35 KB (4,676 words) - 08:23, 10 July 2018
- * Fixed crash when a mod custom event event would error. ([https://forums.factorio.com/31779 more]) * Fixed crash when removing mod with modded rocket silo. ([https://forums.factorio.com/31093 more])80 KB (11,528 words) - 14:46, 24 September 2023
- * Fixed loading script data when a mod is disabled. ([https://forums.factorio.com/60874 more]) ...r opening a library blueprint that contained only entities from a disabled mod. ([https://forums.factorio.com/60374 more])122 KB (17,425 words) - 14:47, 24 September 2023
- * Fixed a crash when loading modded saves without the mod when you had entities marked to be upgraded to the now removed modded items * Fixed that the game would still process mod dependencies for disabled mods. ([https://forums.factorio.com/75873 more])237 KB (33,800 words) - 14:47, 24 September 2023
- ...g unable to focus search in the train overview GUI with Control + F when a mod attaches a relative GUI element to it. ...ync-mods-with-save would download the latest mod version regardless of the mod's base dependency. ([https://forums.factorio.com/106289 more])202 KB (28,497 words) - 15:29, 11 April 2024