Search results

Jump to navigation Jump to search
  • ...only be done by [[furnace]]s. Since smelting cannot be done by the player, it is impossible to craft some items directly from raw resources. ...e automation. The more advanced or expensive an item is, the more [[time]] it may take to craft.
    8 KB (1,156 words) - 19:13, 24 September 2023
  • ...ing è un tipo particolare di crafting che può essere fatto dalle [[furnace/it|fornaci]]. Dato che il processo di smelting non può essere fatto dal gioca ...incoraggiare l'automazione. Più avanzato o costoso è un oggetto più [[time/it|tempo]] è necessario per craftarlo.
    7 KB (1,020 words) - 17:07, 24 March 2023
  • ...ntity to not be minable, don't specify the minable properties, if you want it to be minable with no result item, don't specify the result at all. name = "crude-oil",
    2 KB (345 words) - 10:42, 21 September 2023
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • A recipe. It can be a crafting recipe, a smelting recipe, or a custom type of recipe (se ...g it <code>enabled = false</code>. If it is enabled (by technologies etc), it will use the data from the other difficulty. Not setting a difficulty, e.g.
    13 KB (1,755 words) - 10:43, 21 September 2023
  • ...used to produce power will result in a net profit of power at the cost of oil. ==== Light oil and petroleum gas into solid fuel ====
    25 KB (3,001 words) - 11:11, 13 July 2021
  • The scenario can be found at the new game creation screen (to reach it, navigate <code>Main menu / Single player / New game</code> '''or''' <code> ...stic bar]] for [[Stack inserter]]) since maps do not contain any minable [[Oil]] or [[Uranium ore|Uranium]]
    4 KB (682 words) - 18:26, 24 February 2020
  • ...a Storage Tank containing 1000 Crude Oil will broadcast 1000 on the Crude Oil channel. ...o connected Storage Tanks with 1000 Crude Oil each, the value of the Crude Oil channel within the network will be 2000.
    21 KB (3,366 words) - 12:39, 4 March 2024
  • ...a Storage Tank containing 1000 Crude Oil will broadcast 1000 on the Crude Oil channel. ...o connected Storage Tanks with 1000 Crude Oil each, the value of the Crude Oil channel within the network will be 2000.
    17 KB (2,079 words) - 18:11, 21 March 2018
  • ...torio.com/index.php?title=Advanced%20oil%20processing&redirect=no Advanced oil processing] ...io.com/index.php?title=Advanced%20oil%20processing/uk&redirect=no Advanced oil processing/uk]
    169 KB (24,992 words) - 11:00, 31 May 2024
  • ...and buildings that have fluids as input ingredients or products (like an [[oil refinery]]). ...il}} {{Imagelink|Petroleum gas}} {{Imagelink|Light oil}} {{Imagelink|Heavy oil}} {{Imagelink|Lubricant}} {{Imagelink|Sulfuric acid}} {{Imagelink|Steam}}
    12 KB (1,934 words) - 14:07, 15 April 2024
  • {{Achievement|you-are-doing-it-right}} | {{imagelink|Pumpjack}} || Pobiera {{L|Crude oil|Ropę naftową}} z {{L|Oil field}}.
    8 KB (1,113 words) - 13:24, 29 March 2018
  • ...but a different seed maps can change dramatically, or appear very similar. It's up to chance. In order to get a true copy of a world, giving the map-exch ...ne by selecting a string, right-clicking or pressing Control + C, then put it into the string field for the world generator with Control + V.
    20 KB (2,818 words) - 20:12, 13 November 2023
  • ===How it works=== ...most parts of the world with an algorithm named "Perlin Noise". In short, it works a bit like the waves in the sea.
    13 KB (2,093 words) - 20:12, 13 November 2023
  • ...y decrease it's yield, requiring the need travel further to find even more oil. Also note that the game can be completed with enemies disabled completely ...tegories. If you have the ingredients required by a recipe, you can click it multiple times to craft as many as you want. View the crafting progress in
    23 KB (4,044 words) - 20:46, 13 November 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...rio.com/index.php?title=Chemical%20science%20pack/it Chemical science pack/it] ...ctorio.com/index.php?title=Special:WhatLinksHere/Chemical%20science%20pack/it 36]
    132 KB (18,485 words) - 11:00, 31 May 2024
  • ...ven resources: [[Coal|coal]], [[Copper ore|copper-ore]], [[Crude oil|crude-oil]], [[Enemies|enemy-base]], [[Iron ore|iron-ore]], [[Stone|stone]], and [[Ur ...ent in the binary format! But it is part of the Lua structure - by default it's derived from the map seed. I'll slap the algorithm here soon(tm).
    19 KB (2,843 words) - 09:06, 12 November 2023
  • * [[Crude oil/zh|原油]] We really want to be able to set the factory to make things and let it go. But for that we need some extra utilities which we don't have and need
    17 KB (1,486 words) - 11:27, 24 August 2020
  • |[https://wiki.factorio.com/index.php?title=Oil%20processing/cs Oil processing/cs] |[https://wiki.factorio.com/index.php?title=Light%20oil/de Light oil/de]
    297 KB (39,828 words) - 16:34, 4 October 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)