Search results
Jump to navigation
Jump to search
- |When generating map preview, report approximate quantities of the named entity prototypes12 KB (1,699 words) - 10:15, 23 October 2024
- * Fixed a crash when fast-replacing not-a-heat-interface entity with a heat interface. ([https://forums.factorio.com/118778 more]) * Fixed a crash when upgrading the inner entity of a ghost while the GUI was open. ([https://forums.factorio.com/118164 mor111 KB (15,501 words) - 13:45, 1 November 2024
- ...'Hladinou''' tekutiny v dané entitě je myšleno procento maximálního objemu entity, které je vyplněno tekutinou. Lze ji pozorovat v trubkách a nádržích,9 KB (1,659 words) - 18:27, 20 December 2017
- * Fixed strange entity selection behavior after finishing a mini-tutorial after changing the input * Fixed entity status icons being visible in simulations. ([https://forums.factorio.com/11203 KB (28,633 words) - 17:09, 16 August 2024
- ...vailable and continually charts chunks around the player, or the [[radar]] entity. If a far-away and thus ungenerated chunk is charted, it will be generated,18 KB (2,704 words) - 09:46, 11 August 2024
- Equipment are items used to speed up entity/resource collection, kill [[enemies]], protect the player's health, etc. Al13 KB (2,001 words) - 10:29, 4 October 2024
- ...had entities marked to be upgraded to the now removed modded items but the entity is still valid. * Added "lifetime" optional entity creation parameter for speech-bubble entities.237 KB (33,800 words) - 14:47, 24 September 2023
- ...le and continually charts chunks around the player, or the '''[[Radar]]''' entity. When a visible chunk is generated there might be other chunks also invisib20 KB (2,818 words) - 20:12, 13 November 2023
- ...le and continually charts chunks around the player, or the '''[[Radar]]''' entity. When a visible chunk is generated there might be other chunks also invisib20 KB (3,206 words) - 12:01, 12 June 2020
- * Deconstructing/canceling deconstruction sets the "last user" on an entity.25 KB (3,950 words) - 19:20, 28 December 2023
- #mw-indicator-smw-entity-examiner {height: 16px;}37 KB (3,243 words) - 19:09, 28 October 2024
- * Deconstructing/canceling deconstruction sets the "last user" on an entity.25 KB (4,054 words) - 23:08, 23 October 2024
- ...seem to know the general rules for those already, but here they are again: Entity on grass, zoom level 2, alt mode on, images 300 or 400 px width/height if p :::::::: Yes. There is a redlink on [[blueprint]] to "entity ghost". You could make that page and put it on there. Some other info that113 KB (18,759 words) - 03:25, 3 November 2024
- * Deconstructing/canceling deconstruction sets the "last user" on an entity.28 KB (4,541 words) - 13:46, 30 December 2023
- |[https://wiki.factorio.com/index.php?title=Entity%20ghost&redirect=no Entity ghost] |[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Entity%20ghost 1]174 KB (25,517 words) - 12:00, 1 November 2024
- <!-- Entity Name, Item Name, Game System -->47 KB (2,710 words) - 09:34, 4 November 2024