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- '''Type''': [[Types/Sound]] '''Type''': [[Types/Sound]]1,012 bytes (157 words) - 10:42, 21 September 2023
- '''Type''': [[Types/uint32]] '''Type''': [[Types/FileName]]2 KB (247 words) - 10:42, 21 September 2023
- ...example for a [[Prototype/Recipe]]. Its loading is triggered by the <code>type</code> of a [[Types/ProductPrototype]] being "fluid". '''Type''': [[Types/string]]2 KB (338 words) - 10:42, 21 September 2023
- {{Prototype property|type|[[Types/string|string]]}} Specification of the type of the prototype. Must be "wind-sound".1 KB (165 words) - 10:43, 21 September 2023
- A variable type which can have one of two values: <code>true</code> or <code>false</code>. ...variable types which are then coerced to boolean values by the game. This type coercion differs from the [https://www.lua.org/manual/5.2/manual.html#2.1 s2 KB (264 words) - 10:42, 21 September 2023
- '''Type''': [[Types/RotatedAnimation]] '''Type''': [[Types/RotatedAnimation]]2 KB (290 words) - 10:42, 21 September 2023
- '''Type''': [[Types/string]] '''Type''': [[Types/bool]]1 KB (168 words) - 10:42, 21 September 2023
- '''Type''': [[Types/string]] '''Type''': [[Types/Trigger]]2 KB (312 words) - 10:42, 21 September 2023
- ...ProductPrototype]] or [[Types/FluidProductPrototype]], depending on the [[#type]]. === type ===1 KB (218 words) - 10:42, 21 September 2023
- This type is either a table with the properties listed in [[#Optional properties]], o '''Type''': [[Types/table]]4 KB (561 words) - 10:42, 21 September 2023
- ...example for a [[Prototype/Recipe]]. Its loading is triggered by the <code>type</code> of a [[Types/IngredientPrototype]] being "item". It can be specified '''Type''': [[Types/string]]2 KB (258 words) - 10:42, 21 September 2023
- ...aded as one of the below listed types, depending on the value of the <code>type</code> key in the table. <code>type</code> is a mandatory member of the table and of type [[Types/string|string]]. It may have one of the following values:10 KB (1,070 words) - 10:42, 21 September 2023
- '''Type''': [[Types/double]] '''Type''': [[Types/table]] of [[Types/ProductPrototype]]2 KB (345 words) - 10:42, 21 September 2023
- Style specification type: '''glow_style''' '''Type''': [[Types/ElementImageSet|ElementImageSet]]861 bytes (124 words) - 10:42, 21 September 2023
- Style specification type: '''vertical_flow_style''' '''Type''': [[Types/int32|int32]]873 bytes (125 words) - 10:42, 21 September 2023
- Style specification type: '''horizontal_flow_style''' '''Type''': [[Types/int32|int32]]881 bytes (125 words) - 10:42, 21 September 2023
- Style specification type: '''line_style''' '''Type''': [[Types/BorderImageSet|BorderImageSet]]856 bytes (123 words) - 10:42, 21 September 2023
- '''Type''': [[Types/uint32]] '''Type''': [[Types/vector]]867 bytes (123 words) - 10:42, 21 September 2023
- '''Type''': [[Types/Animation4Way|Animation4Way]] '''Type''': [[Types/Animation4Way|Animation4Way]]4 KB (624 words) - 10:42, 21 September 2023
- {{Prototype property type usage|{{FULLPAGENAME}}}} * [https://forums.factorio.com/71657 Design discussion: Trigger target type]926 bytes (137 words) - 10:42, 21 September 2023