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- * entity.teleport is no longer permitted for walls, transport belts or entities with fluid boxes. The method returns false in * Additional research related fixes, to make different research of different forces to work correctly (independenly).57 KB (8,673 words) - 14:46, 24 September 2023
- * Fixed wall related consistency check related to modded walls with altered collision boxes. ([https://forums.factorio.com/60677 more]) * Fixed that modded infinite inserter stack size research would wrap around instead of maxing out. ([https://forums.factorio.com/6061122 KB (17,425 words) - 14:47, 24 September 2023
- ...d ability to shift click a research in the technology screen to start that research. * Fixed that the research screen would show a technology as "available" when it was queued. ([https:/237 KB (33,800 words) - 14:47, 24 September 2023