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  • Equipment modules can be added to [[modular armor]], [[power armor]], [[power armor MK2]] and The only vehicles that can make use of equipment modules are the [[tank]] and the [[spidertron]].
    1 KB (205 words) - 19:42, 25 October 2024
  • ...b|right|Science packs put into the front lab will be passed to labs behind it.]] '''Labs''' are buildings that perform [[research]] for [[technologies]] by consuming [[science pack]]s. Use of a lab is requ
    4 KB (562 words) - 15:25, 20 June 2023
  • ...including its own recipe. However, unlike higher tier assembling machines, it cannot use [[fluids]] for crafting. ...contain more than the usual stack size when the recipe requirement demands it.}}
    2 KB (235 words) - 21:34, 31 October 2024
  • ...b|right|Science packs put into the front lab will be passed to labs behind it.]]
    4 KB (455 words) - 11:45, 5 February 2021
  • ...like iron working and the latest follower robot techs at first glance. And it can be a bit hard to follow all the lines exactly. [[User:Teurlinx|Teurlinx ...- e.g. Speed module 1 & speed module 1 (research) - I suggest we merge the research page with the page for the item. I don't see a good reason to have the curr
    2 KB (289 words) - 16:26, 27 November 2019
  • ...ined for every 10 sulfuric acid consumed. The ore has a green glow, making it easily seen at night. File:Uranium ore glow.png|thumb|right|Uranium ore glows at night, making it easier to see.
    1 KB (209 words) - 10:23, 29 November 2023
  • {{:Infobox:Mining productivity (research)}} ...no downsides. Any ore that is produced by the productivity bonus is free, it does not deplete the resource under the miner.
    2 KB (248 words) - 11:04, 15 August 2024
  • ...xisting buildings' capabilities. They are expensive, require appropriate [[research]], and are produced slowly, but can eventually greatly improve the efficien ...n efficiency module should be used (except in rare cases when productivity modules are also used - then a speed module might be better).
    10 KB (1,519 words) - 11:33, 29 October 2024
  • Like the level 3 modules needing e.g. a biter-egg in space age. ...ffrent space age recepie example you can look in [[Infobox:Speed module 3 (research)]]. (Just add <code>space-age-</code> before parameter, and <code>changed-b
    870 bytes (131 words) - 21:46, 26 October 2024
  • ...refinery has three available recipes, out of which one must be set before it can begin processing. ...magelink|Advanced oil processing}}<br>(requires [[Advanced oil processing (research)]])
    2 KB (335 words) - 08:41, 3 July 2023
  • ...h''' is used to unlock [[technologies]], offering new recipes and bonuses. Research is performed by [[lab|labs]] consuming different types of [[science pack|sc ...e has its own technology tree and research status, so different forces can research independently in [[Multiplayer#PvP|PvP]] games.
    6 KB (942 words) - 21:22, 21 October 2024
  • ...urrets, etc. It is the only type of science pack that is optional, in that it is not required to launch a rocket. * [[Research]]
    2 KB (278 words) - 23:21, 17 September 2020
  • ...ience") is the first tier of [[science pack]]. It is used in [[lab]]s to [[research]] [[technologies]]. * [[Research]]
    1 KB (179 words) - 15:35, 16 September 2019
  • ...in size. Items of higher quality are created by chance when using Quality modules in the producing structure, the two highest quality tiers require technolog * +30% positive module effects (rounded down for at least quality modules)
    7 KB (1,092 words) - 18:17, 31 October 2024
  • ...ence") is the second tier of [[science pack]]. It is used in [[lab]]s to [[research]] [[technologies]]. * [[Research]]
    2 KB (224 words) - 15:35, 16 September 2019
  • ...s. Furthermore, besides imports from [[space platforms]] or other planets, it is the only long-term source of most resources on [[Fulgora]], leaving play * [[Solid fuel]] can be used in one of two ways: It is either burnt directly or converted into [[rocket fuel]]. The latter is n
    8 KB (1,424 words) - 09:06, 30 October 2024
  • ...emical plant has twelve available recipes, one of which must be set before it can begin processing. | {{imagelink|Sulfuric acid}} (requires [[Sulfur processing (research)]])
    4 KB (511 words) - 17:58, 9 June 2023
  • ...me size and type. It can be used on both placed structures and [[ghost]]s. It can also modify the contents of a [[blueprint]]. While most commonly used t ...|20px]] ) on the [[shortcut bar]] (available once [[Construction robotics (research)|construction robotics]] has been researched in at least one game.)
    10 KB (1,521 words) - 07:37, 22 October 2024
  • | you-are-doing-it-right = You are doing it right | it-stinks-and-they-dont-like-it = It stinks and they don't like it
    11 KB (1,131 words) - 12:43, 28 October 2024
  • ...is a large part of Factorio. Oil processing may refer to [[Oil processing (research)|the researched technology]], the recipe used in the [[oil refinery]], or t ...il refinery}} || {{icontech|Oil processing (research)|}} [[Oil processing (research)|Oil processing]] || basic-oil-processing
    12 KB (1,690 words) - 18:59, 24 September 2023

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