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- ...modules can be added to [[modular armor]], [[power armor]], [[power armor MK2]] and [[mech armor]] and give the player various bonuses. ...ent modules stack and can be combined with each other to suit the wearer's personal preferences.1 KB (205 words) - 19:42, 25 October 2024
- {{:Infobox:Personal roboport MK2}} ...), and extra charging ports (4 instead of 2). Inserting multiple of either roboport into the player's [[modular armor]] or the [[spidertron]] increases the num2 KB (311 words) - 11:27, 1 March 2024
- {{:Infobox:Personal roboport}} ...lso used to create the upgraded version of itself, the [[personal roboport MK2]], which provide a higher robot limit.2 KB (352 words) - 11:23, 1 March 2024
- {{:Infobox:Roboport}} ...onstruct or remove structures. This can be seen by hovering the mouse on a roboport, or logistics chest which is inside the logistic zone.5 KB (746 words) - 21:30, 31 October 2024
- ...h 11 solar panels, an exoskeleton, personal battery, and personal roboport MK2 ...mum laser fire rate available in Freeplay. Upgrades 23 and 24 will surpass it, costing 5,750 and 6,000 points respectively.8 KB (1,165 words) - 13:29, 16 December 2023
- ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern151 KB (8,962 words) - 14:59, 25 October 2024
- ...m of the screen; type your message or command and hit '''Return''' to send it (this will also close the console). ...lt-clicking the map or ground will automatically insert a GPS tag and post it into the console. Shift-clicking most things with the console open will ins35 KB (5,046 words) - 17:23, 30 October 2024
- * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt80 KB (11,528 words) - 14:46, 24 September 2023
- Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.132 KB (18,979 words) - 14:46, 24 September 2023
- * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])237 KB (33,800 words) - 14:47, 24 September 2023