Prototype/Beam

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Revision as of 20:14, 29 July 2019 by Bilka (talk | contribs) (Converted to SMW format)
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Template:Prototype parent Used as a laser beam.

Template:Prototype TOC

Mandatory properties

This prototype inherits all the properties from Prototype/Entity.

All animations must have the same number of frames: Tail must have same number of frames as start, ending, head, body, start_light, ending_light, head_light, tail_light and body_light.

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Template:Prototype property Damage interval can't be 0. A value of 1 will cause the attack to be applied each tick.

Template:Prototype property Head segment of the beam.

Template:Prototype property Tail segment of the beam.

Template:Prototype property Body segment of the beam. Must have at least 1 variation.

Optional properties

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Template:Prototype property Whether this beams should trigger its action every damage_interval. If false, the action is instead triggered when its owner triggers shooting.

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Template:Prototype property Start point of the beam.

Template:Prototype property End point of the beam.

Template:Prototype property Lights are additively accumulated onto lightmap, which is multiplicatively rendered on the game world.[1]

Table with the following members:

Template:Prototype property Table with the following members:

Template:Prototype property This and the below properties ending in "_light" are considered deprecated. If they are present, then light_animations and ground_light_animations are not loaded.

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