Prototype/AmbientSound
Template:Prototype parent This prototype is used to make sound while playing the game. This includes the game's music, composed by Daniel James Taylor.
Mandatory properties
Template:Prototype property Specification of the type of the prototype. Must be "ambient-sound".
Template:Prototype property Unique textual identification of the prototype.
Template:Prototype property The sound file and volume.
Template:Prototype property This lets the game know in what instances the audio file is played.
The following types are recognized:
- "early-game"
- "main-track"
- "interlude"
- "late-game"
- "menu-track"
"menu-track" is only played in the main menu. "early-game", "late-game" and "main-track" are all considered main tracks and played interleaved (alternating) with "interlude" tracks. "early-game" and "late-game" have no special effects compared to "main-track" meaning that are functionally the same.
Optional properties
Example
{ type = "ambient-sound", name = "world-ambience-4", track_type = "interlude", sound = { filename = "__base__/sound/ambient/world-ambience-4.ogg", volume = 1.2 } },