Types/ConsumingType
Revision as of 09:30, 22 January 2018 by Bilka (talk | contribs) (Created page with "A Types/string that defines which other inputs a Prototype/CustomInput consumes. == Possible values == === none === The associated script event will fire when satis...")
A Types/string that defines which other inputs a Prototype/CustomInput consumes.
Possible values
none
The associated script event will fire when satisfied and pass through to normal game events (default).
game-only
The associated script event will fire when satisfied and block game events that conflict with the key sequence. Actions that are processed regardless of game paused state cannot be blocked.
Example
consuming = "none"