Prototype/Module
Template:Prototype parent A module.
Mandatory properties
This prototype inherits all the properties from Prototype/Item.
Template:Prototype property The name of a Prototype/ModuleCategory. Used when upgrading modules: Ctrl + click modules into an entity and it will replace lower tier modules of the same category with higher tier modules.
Template:Prototype property Tier of the module inside its category. Used when upgrading modules: Ctrl + click modules into an entity and it will replace lower tier modules with higher tier modules if they have the same category.
Optional properties
Template:Prototype property Array of recipe names this module can be used on. If empty, the module can be used on all recipes.
Template:Prototype property
Mandatory when limitation
is present. The locale key of the message that is shown when the player attempts to use the module on a recipe it can't be used on. The locale key will be prefixed with item-limitation.
(the "category" of the locale) by the game.
Template:Prototype property Chooses with what art style the module is shown inside beacons. See Types/BeaconModuleVisualizations#art_style. Vanilla uses "vanilla" here.
Template:Prototype property Format:
beacon_tint = { primary = {r=1,g=1,b=1,a=1}, secondary = {r=1,g=1,b=1,a=1}, tertiary = {r=1,g=1,b=1,a=1}, quaternary = {r=1,g=1,b=1,a=1}}
Each key/value pair is optional and defaults to no color.