Prototype/Projectile
Template:Prototype parent Entity with limited lifetime that can hit other entities and has triggers when this happens.
Mandatory properties
This prototype inherits all the properties from Prototype/Entity.
Optional properties
Template:Prototype property
Whenever an entity is hit by the projectile, this number gets reduced by the health of the entity. If the number is then below 0, the final_action
is applied and the projectile destroyed. Otherwise, the projectile simply continues to its destination.
Template:Prototype property Must be greater than or equal to 0.
Template:Prototype property Executed when the projectile hits something.
Template:Prototype property
Executed when the projectile hits something, after action
and only if the entity that was hit was destroyed. The projectile is destroyed right after the final_action.