Prototype/Projectile

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Revision as of 21:19, 5 August 2019 by Bilka (talk | contribs) (Converted to SMW format)
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Template:Prototype parent Entity with limited lifetime that can hit other entities and has triggers when this happens.

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Mandatory properties

This prototype inherits all the properties from Prototype/Entity.

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Optional properties

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Template:Prototype property Whenever an entity is hit by the projectile, this number gets reduced by the health of the entity. If the number is then below 0, the final_action is applied and the projectile destroyed. Otherwise, the projectile simply continues to its destination.

Template:Prototype property Must be greater than or equal to 0.

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Template:Prototype property Executed when the projectile hits something.

Template:Prototype property Executed when the projectile hits something, after action and only if the entity that was hit was destroyed. The projectile is destroyed right after the final_action.

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