Prototype/PlayerDamagedAchievement

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Revision as of 16:34, 26 July 2019 by Bilka (talk | contribs) (Converted to SMW format)
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Template:Prototype parent This prototype definition is used for receiving an achievement when the player receives damage.

Template:Prototype TOC

Mandatory properties

Template:Prototype property This will trigger the achievement, if the amount of damage taken by the dealer, is more than this.

 minimum_damage = 500,

Template:Prototype property This sets the achievement to only trigger, if you survive the minimum amount of damage. If you don't need to survive, false.

 should_survive = true,

Optional properties

Template:Prototype property This will trigger the achievement, if the player takes damage from this specific entity type.

 type_of_dealer = "locomotive",