Prototype/CustomInput

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Revision as of 12:50, 25 January 2019 by Bilka (talk | contribs)
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Basics

Prototype type: custom-input

Used for custom keyboard shortcuts/keybindings in mods. The key associated with the custom input can be changed in the options. This means that key_sequence is simply the default keybinding.

Properties

Inherits all properties from Prototype.

name

See Prototype#name

Inherited from Prototype. It is also the name for the event that is raised when they key (combination) is pressed, see Tutorial:Script interfaces.

key_sequence

Type: Types/string

The default key sequence for this custom input.

  • " + " is used to seperate two keys: "ALT + G"
  • "CONTROL" works, "CTRL" doesnt.
  • "mouse-button-2" etc for mouse buttons

linked_game_control

Type: Types/string

Default: ""

When a custom-input is linked to a game control it won't show up in the control-settings GUI and will fire when the linked control is pressed. [1]

List of internal names of game controls

alt-zoom-in
alt-zoom-out
build
build-ghost
cancel-craft
cancel-craft-5
cancel-craft-all
change-active-quickbar
clean-cursor
close-gui
confirm-message
connect-train
copy-entity-settings
craft
craft-5
craft-all
cursor-split
cycle-blueprint-backwards
cycle-blueprint-forwards
debug-reset-zoom
debug-toggle-atlas-gui
debug-toggle-autoplace-gui
debug-toggle-basic
debug-toggle-debug-settings
debug-toggle-detailed
debug-toggle-full
disconnect-train
drag-map
drop-cursor
editor-edit-entity-details
editor-remove-entity
editor-show-all-difficulties
editor-show-easy-difficulty
editor-show-hard-difficulty
editor-show-normal-difficulty
editor-tool-primary-action
editor-tool-secondary-action
fast-entity-split
fast-entity-transfer
focus-search
inventory-split
inventory-transfer
kill-statistics
larger-terrain-building-area
logistic-networks
mine
mouse-button-1
mouse-button-2
mouse-button-3
mouse-button-n
mouse-wheel-down
mouse-wheel-left
mouse-wheel-right
mouse-wheel-up
move-down
move-left
move-right
move-up
next-weapon
open-character-gui
open-gui
open-item
open-technology-gui
paste-entity-settings
pause-game
pick-item
pick-items
place-tag
previous-technology
production-statistics
quickbar-1
quickbar-10
quickbar-2
quickbar-3
quickbar-4
quickbar-5
quickbar-6
quickbar-7
quickbar-8
quickbar-9
remove-pole-cables
reverse-rotate
rotate
select-for-blueprint
select-for-cancel-deconstruct
shoot-enemy
shoot-selected
show-info
smaller-terrain-building-area
smart-pipette
stack-split
stack-transfer
toggle-blueprint-library
toggle-console
toggle-driving
toggle-filter
toggle-gui-debug
toggle-map
toggle-menu
toggle-tips-and-tricks
zoom-in
zoom-out

Example to use the same key sequence as the clean-cursor hotkey:

key_sequence = ""
linked_game_control = "clean-cursor"

consuming

Type: Types/ConsumingType

Default: "none"

enabled

Type: Types/bool

Default: true

If this custom input is enabled. Disabled custom inputs exist but are not used by the game.