Prototype/TileGhost
Revision as of 11:20, 25 June 2018 by Bilka (talk | contribs) (Created page with "== Basics == The entity used for tile ghosts. Extends Prototype/Entity. == Properties == This prototype inherits all the properties from Prototype/Entity. == Example...")
Basics
The entity used for tile ghosts. Extends Prototype/Entity.
Properties
This prototype inherits all the properties from Prototype/Entity.
Example
{
type = "tile-ghost",
name = "tile-ghost",
flags = {"not-on-map"},
minable = { mining_time = 0, results={}},
collision_box = {{-0.5, -0.5}, {0.5, 0.5}},
selection_priority = 45
},