Prototype/Explosion
Revision as of 11:30, 20 June 2018 by Bilka (talk | contribs) (Created page with "== Basics == Extends Prototype/Entity. == Mandatory properties == This prototype inherits all the properties from Prototype/Entity. === sound === '''Type''': Types...")
Basics
Extends Prototype/Entity.
Mandatory properties
This prototype inherits all the properties from Prototype/Entity.
sound
Type: Types/Sound
Optional properties
animations
Type: Types/AnimationVariations
Must have at least 1 animation frame.
rotate
Type: Types/bool
Default: false
beam
Type: Types/bool
Default: false
shift_by_projectile_height
Type: Types/bool
Default: true
correct_rotation
Type: Types/bool
Default: false
smoke
Type: Types/string
Name of a trivial-smoke prototype. Mandatory if smoke_count
< 0.
smoke_count
Type: Types/uint16
Default: 0
smoke_slow_down_factor
Type: Types/float
Default: 0
light
Type: Types/LightDefinition