Types/CollisionMask
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The collision mask is specified by list of Types/string, every input is specification of one layer the object collides with.
Layers are:
- ground-tile
- water-tile
- resource-layer
- doodad-layer
- floor-layer
- item-layer
- ghost-layer
- object-layer
- player-layer
- train-layer
- layer-11
- layer-12
- layer-13
- layer-14
- layer-15
Additional input is "not-colliding-with-itself". Layer-11 through layer-15 are currently unused by the core game.
Example (Most common collision mask of buildings):
collision_mask = { "item-layer", "object-layer", "player-layer", "water-tile"}