Prototype/KillAchievement
Basics
This Prototype Definition is used for receiving an achievement, when the player destroys a certain amount of an entity, with a specific damage type. This is an extension of Prototype/Achievement
Properties
type_to_kill
Type: Types/string
This defines what needs to be destroyed, in order to receive the achievement.
type_to_kill = "fast-inserter",
damage_type
Type: Types/string
This defines how the player needs to destroy the specific entity.
damage_type = "impact",
amount
Type: Types/unsigned
This is the amount of entity of the specified type the player needs to destroy to receive the achievement.
amount = 100,
in_vehicle
Types: Types/bool
This defines if the player needs to be in a vehicle.
in_vehicle = true,
personally
Types: Types/bool
This defines to make sure you are the one driving, for instance, in a tank rather than an automated train.
personally = true,