Prototype/ResourceEntity

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Revision as of 20:39, 7 September 2017 by Darkfrei (talk | contribs)
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Basics

A mineable/gatherable entity. An extension of Prototype/Entity.

Properties

category

Type: Types/string

The category for the resource.

 category = "basic-fluid"

infinite

Type: Types/bool

If the ore is infinitely minable, or if it will eventually run out of resource.

highlight

Type: Types/bool

If the ore appears on the map overview separately from large ore veins, or not. Default is False.

minimum

Type: Types/uint

normal

Type: Types/uint

infinite_depletion_amount

Type: Types/uint

Every time an infinite-type resource "ticks" lower it's lowered by that amount. If not given, it defaults to 1. -- Rseding91

resource_patch_search_radius

Type: Types/uint

autoplace

Type: Types/AutoplaceSpecification

If -and how- the ore spawns automatically, and randomly.

map_color

Type: Types/color

The color of the ore, on the map.

 map_color = {r=0, g=1, b=1} --This is Cyan.

map_grid

Type: Types/bool

stage_counts

Type: Types/table

see: Types/Stages

stages

Type: Types/Stages

Entity's graphics, using a graphic sheet, with variation and depletion.

example

 {
   {
   type = "resource",
   name = "crude-oil",
   icon = "__base__/graphics/icons/crude-oil.png",
   flags = {"placeable-neutral"},
   category = "basic-fluid",
   order="a-b-a",
   infinite = true,
   highlight = true,
   minimum = 60000,
   normal = 300000,
   infinite_depletion_amount = 10,
   resource_patch_search_radius = 12,
   minable =
   {
     hardness = 1,
     mining_time = 1,
     results =
     {
       {
         type = "fluid",
         name = "crude-oil",
         amount_min = 10,
         amount_max = 10,
         probability = 1
       }
     }
   },
   collision_box = {{ -1.4, -1.4}, {1.4, 1.4}},
   selection_box = {{ -0.5, -0.5}, {0.5, 0.5}},
   autoplace =
   {
     control = "crude-oil",
     sharpness = 0.99,
     max_probability = 0.02,
     richness_base = 240000,
     richness_multiplier = 300000,
     richness_multiplier_distance_bonus = 3000,
     coverage = 0.02, -- Cover on average 2% of surface area.
     peaks =
     {
       {
         noise_layer = "crude-oil",
         noise_octaves_difference = -1,
         noise_persistence = 0.4,
       }
     }
   },
   stage_counts = {0},
   stages =
   {
     sheet =
     {
       filename = "__base__/graphics/entity/crude-oil/crude-oil.png",
       priority = "extra-high",
       width = 75,
       height = 61,
       frame_count = 4,
       variation_count = 1
     }
   },
   map_color = {r=0.78, g=0.2, b=0.77},
   map_grid = false
 },