Types/CollisionMask
The collision mask is specified by list of Types/string, every input is specification of one layer the object collides with.
Layers are:
- ground-tile
 - water-tile
 - resource-layer
 - floor-layer
 - item-layer
 - object-layer
 - player-layer
 - ghost-layer
 - doodad-layer
 
Additional input is "not-colliding-with-itself".
Example (Most common collision mask of buildings):
   collision_mask = { "item-layer", "object-layer", "player-layer", "water-tile"}