Mods
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How to use mods
See Installing Mods
List of user made mods
This is only the tip of the iceberg! A more or less complete list of mods is in the Mods forum. You are invited to add other mods to this list! See down how.
Mod | Latest release | Compatible with Factorio | Author | Dependencies | Link to Forum/Download page | Additional notes/Info |
---|---|---|---|---|---|---|
Template:Subpage | 2.0.0 | 0.9.7+ | Dysoch | base | [1] | Usage together with Inserter mod is not recommended! Inserter Mod doesnt add anything when detecting DyTech, Dytech has better and other inserters added! |
Template:Subpage | 1.10.2 | 0.9.x | ficolas | base | [2] | -- |
Template:Subpage | 1.0.1 | 0.8.x | Heinrich, but maintained by Dysoch | base >= 0.7.1, ?DyTech | [3] | Usage together with DyTech is not recommended! Inserter Mod doesnt add anything when detecting DyTech, Dytech has better and other inserters added! |
Template:Subpage | 0.8.4 | 0.8.x | drs9999 | base | [4] | this mod add treefarm,cokery + woodprocessing and fertilizer |
Dependencies?
Dependencies are used to tell the game what order mods should be loaded. A mod that has dependency gets loaded after the mod it depends. The mod will not be active if it has dependency to a mod that is missing, disabled (by user) or invalid (by dependency of depended mod)
- base is the default game data that comes with Factorio.
Modding_overview#Mod_meta_information
How to add my/another mod into this page?
Two possibilities:
- become user of the wiki (get an account) and add it. You can use the Template:Subpage, to see, how you can structure the information about your own mod!
- ask in the forum, if someone would add it