Mods
List of user made mods
Process not defined. Please look into the discussion Talk:Mods.
| Mod | Latest release | Compatible with Factorio | Author | Dependencies | Link to Forum/Download page | Additional notes/Info | 
|---|---|---|---|---|---|---|
| Template:Subpage | 1.1.0 | 0.8.x | Dysoch | base | [1] | Usage together with Inserter mod is not recommended! Inserter Mod doesnt add anything when detecting DyTech, Dytech has better and other inserters added! | 
| Template:Subpage | 1.7.1 | 0.8.x | ficolas | base | [2] | -- | 
| Template:Subpage | 1.0.1 | 0.8.x | Heinrich, but maintained by Dysoch | base >= 0.7.1, ?DyTech | [3] | Usage together with DyTech is not recommended! Inserter Mod doesnt add anything when detecting DyTech, Dytech has better and other inserters added! | 
| Template:Subpage | 0.1 | 0.0.1 | User:Ssilk and others | base | [4] | you may use this Template:Subpage to create a new mod | 
Dependencies?
Dependencies are used to tell the game what order mods should be loaded. A mod that has dependency gets loaded after the mod it depends. The mod will not be active if it has dependency to a mod that is missing, disabled (by user) or invalid (by dependency of depended mod)
- base is the default game data that comes with Factorio.
 
Modding_overview#Mod_meta_information
How to use mods
Using the mods is very easy.
- Download the mod you would like and unzip it.
 - Copy the mod into the game's mods directory. Mods directory locations depends on your operating system.
- Windows: C:\Program Files\Factorio\mods
 - OSx: ~/Library/Application Support/factorio/mods
 - Linux: ~/.factorio/mods
 
 - Run the game
 - Open the Mods menu and make sure the mod is enabled (requires restart on changes)
 - Enjoy your installed mod