Prototype/Character
Basics
Entity that you move around on the screen during the campaign and freeplay. Extends the Prototype/EntityWithHealth
Properties
crafting_categories
Type: Types/CraftingCategory
idle_animation
Type: Types/Animation
idle_with_gun_animation
Type: Types/Animation
running_animation
Type: Types/Animation
running_mask_animation
Type: Types/Animation?
mining_with_hands_animation
Type: Types/Animation
mining_with_tool_animation
Type: Types/Animation
running_aim
Type: Types/Animation
mining_speed
Type: Types/double?
running_speed
Type: Types/double?
distance_per_frame
Type: Types/double?
maximum_corner_sliding_distance
Type: Types/double?
mine_with_hands_frames_per_tick
Type: Types/double?
mine_with_tool_frames_per_tick
Type: Types/double?
idle_frames_per_tick
Type: Types/double?
idle_with_gun_frames_per_tick
Type: Types/double?
heartbeat
Type: Types/FileName The sound file played when the character's health is low
eat
Type: Types/FileName The sound file played when the character eats (fish for example)
light
Type: Types/LightDefinition
inventory_size
Type: Types/InventorySize The size of the character's inventory
mining_with_hands_particles_animation_positions
Type: ?
mining_with_tool_particles_animation_positions
Type: ?
Count of ticks to preserve the animation even when the discharging ends.
Example
{
type = "player",
name = "player",
icon = "__base__/graphics/icons/player.png",
flags = {"pushable", "placeable-player", "placeable-off-grid", "breaths-air"},
max_health = 100,
healing_per_tick = 0.01,
collision_box = {{-0.2, -0.2}, {0.2, 0.2}},
selection_box = {{-0.2, -0.2}, {0.2, 0.2}},
crafting_categories = {"crafting"},
inventory_size = 60,
running_speed = 0.15,
distance_per_frame = 0.13,
maximum_corner_sliding_distance = 0.7,
eat =
{
{
filename = "__base__/sound/eat.wav",
volume = 1
}
},
heartbeat =
{
{
filename = "__base__/sound/heartbeat.ogg",
volume = 1.5
}
},
idle_animation =
{
priority = "medium",
frame_width = 48,
frame_height = 66,
direction_count = 5,
frame_count = 120,
stripes =
{
{
filename = "__base__/graphics/entity/player/character-idle-1.png",
width_in_frames = 40
},
{
filename = "__base__/graphics/entity/player/character-idle-2.png",
width_in_frames = 40
},
{
filename = "__base__/graphics/entity/player/character-idle-3.png",
width_in_frames = 40
}
},
shift = {0, -0.6}
},
idle_frames_per_tick = 1,
idle_with_gun_animation =
{
priority = "medium",
frame_width = 48,
frame_height = 66,
direction_count = 5,
frame_count = 120,
stripes =
{
{
filename = "__base__/graphics/entity/player/character-idle-with-gun-1.png",
width_in_frames = 40
},
{
filename = "__base__/graphics/entity/player/character-idle-with-gun-2.png",
width_in_frames = 40
},
{
filename = "__base__/graphics/entity/player/character-idle-with-gun-3.png",
width_in_frames = 40
}
},
shift = {0, -0.6}
},
idle_with_gun_frames_per_tick = 1,
light = {intensity = 0.4, size = 25},
mine_with_hands_frames_per_tick = 1,
mine_with_tool_frames_per_tick = 1,
mining_speed = 0.01,
mining_with_hands_animation =
{
priority = "medium",
frame_width = 48,
frame_height = 66,
direction_count = 5,
frame_count = 80,
stripes =
{
{
filename = "__base__/graphics/entity/player/character-mine-with-hands-1.png",
width_in_frames = 40
},
{
filename = "__base__/graphics/entity/player/character-mine-with-hands-2.png",
width_in_frames = 40
}
},
shift = {0, -0.6}
},
mining_with_hands_particles_animation_positions = {29, 63},
mining_with_tool_animation =
{
priority = "medium",
frame_width = 64,
frame_height = 88,
direction_count = 5,
frame_count = 48,
stripes =
{
{
filename = "__base__/graphics/entity/player/character-mine-with-tool-1.png",
width_in_frames = 24
},
{
filename = "__base__/graphics/entity/player/character-mine-with-tool-2.png",
width_in_frames = 24
}
},
shift = {0, -0.6}
},
mining_with_tool_particles_animation_positions = {28},
running_aim =
{
filename = "__base__/graphics/entity/player/character-clothes-run-aim.png",
priority = "medium",
frame_width = 58,
frame_height = 72,
frame_count = 30,
direction_count = 18,
shift = {0, -0.6}
},
running_animation =
{
filename = "__base__/graphics/entity/player/character-clothes-run.png",
priority = "medium",
frame_width = 48,
frame_height = 66,
frame_count = 30,
direction_count = 5,
shift = {0, -0.6}
},
running_mask_animation =
{
filename = "__base__/graphics/entity/player/character-clothes-run-mask.png",
priority = "medium",
frame_width = 48,
frame_height = 66,
frame_count = 30,
direction_count = 5,
shift = {0, -0.6}
},
},