Talk:Gleba

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Revision as of 12:49, 29 January 2025 by Bilka (talk | contribs) (has been clarified)
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"When crafting with spoilable items, the end product will inherit its freshness value from its ingredients. For example, if you craft an item from a 20% spoiled ingredient, the product will also be 20% spoiled." (c) Need clarification Not true for example for bacteria or pentapod eggs. Also, what if freshness values of used ingridients are different, what value product would inherit? -- — Preceding unsigned comment added by Kitters (talkcontribs) 21:10, 1 November 2024

It looks like this was clarified on spoilage mechanics. --Bilka (talk) - Admin 12:48, 29 January 2025 (UTC)