Talk:Blueprint string format
Revision as of 01:24, 25 October 2024 by Nyurik (talk | contribs) (→v2.x introduced new "wires" array of uncertain structure: new section)
Decode snippets
Since there are some short snippets to decode blueprint strings to JSON / Lua tables I think it would make sense to also have snippets for the inverse operation. -- fgardt (talk) 03:35, 3 August 2024 (CEST)
v2.x introduced new "wires" array of uncertain structure
I am observing a new "wires" blueprint root entry - this is an example of two electric poles connected by copper, red, and green wires. The format of the "wires" seem to be a list of connections, with each sub-array always having 4 numbers:
- source entity_number
- color of the wire at the source
- destination entity_number
- color of the wire at the destination
I guess the developers were trying to allow color-changing in the wire, e.g. starts as green, but ends as red? For now, I only saw same color on both sides (2nd and 4th value is always the same). The color indexes are: 5 - copper, 1 - red, 2 - green.
{ "blueprint": { "icons": [{"signal": {"name": "big-electric-pole"}, "index": 1}], "entities": [ {"entity_number": 1, "name": "big-electric-pole", "position": {"x": 163, "y": -240}}, {"entity_number": 2, "name": "big-electric-pole", "position": {"x": 195, "y": -240}} ], "wires": [[1, 1, 2, 1], [1, 2, 2, 2], [1, 5, 2, 5]], "item": "blueprint", "version": 562949954076673 } }