Prototype/Projectile

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Revision as of 19:46, 2 December 2020 by Bilka (talk | contribs) (1.1)
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Template:Prototype parent Entity with limited lifetime that can hit other entities and has triggers when this happens.

Template:Prototype TOC

Mandatory properties

This prototype inherits all the properties from Prototype/Entity.

Template:Prototype property Must be != 0 if turning_speed_increases_exponentially_with_projectile_speed is true.

Optional properties

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Template:Prototype property Whether the animation of the projectile is rotated to match the direction of travel.

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Template:Prototype property Setting this to true can be used to disable projectile homing behaviour.

Template:Prototype property When true the entity is hit at the position on its collision box the projectile first collides with. When false the entity is hit at its own position.

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Template:Prototype property Whenever an entity is hit by the projectile, this number gets reduced by the health of the entity. If the number is then below 0, the final_action is applied and the projectile destroyed. Otherwise, the projectile simply continues to its destination.

Template:Prototype property Must be greater than or equal to 0.

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Template:Prototype property Must be greater than or equal to 0.

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Template:Prototype property Executed when the projectile hits something.

Template:Prototype property Executed when the projectile hits something, after action and only if the entity that was hit was destroyed. The projectile is destroyed right after the final_action.

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