Prototype/KillAchievement

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Revision as of 16:33, 26 July 2019 by Bilka (talk | contribs) (Converted to SMW format)
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Template:Prototype parent This prototype definition is used for receiving an achievement when the player destroys a certain amount of an entity, with a specific damage type.

Template:Prototype TOC

Optional properties

Template:Prototype property This defines which entity (by name) needs to be destroyed in order to receive the achievement.

Template:Prototype property This defines what entity type needs to be destroyed in order to receive the achievement.

 type_to_kill = "inserter",

Template:Prototype property This defines how the player needs to destroy the specific entity.

 damage_type = "impact",

Template:Prototype property This is the amount of entity of the specified type the player needs to destroy to receive the achievement.

 amount = 100,

Template:Prototype property This defines if the player needs to be in a vehicle.

 in_vehicle = true,

Template:Prototype property This defines to make sure you are the one driving, for instance, in a tank rather than an automated train.

 personally = true,