Types/AmmoType
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Basics
Definition of actual parameters used in attack.
Mandatory properties
category
Type: Types/string
Name of a Prototype/AmmoCategory. Defines whether the attack will be affected by upgrades.
Optional properties
action
Type: Types/Trigger
Describes actions taken upon attack happening.
clamp_position
Type: Types/bool
Default: false
energy_consumption
Type: Types/Energy
range_modifier
Type: Types/double
Default: 1
cooldown_modifier
Type: Types/double
Default: 1
consumption_modifier
Type: Types/float
Default: 1
target_type
Type: Types/string
Default: "entity"
Either "entity", "position" or "direction". If this is "entity", clamp_position
is forced to be false.
source_type
Type: Types/string
Default: "default"
Either "default", "player", "turret", or "vehicle". Applies properties to ammo when used by set value.